EnshroudedBuilds1.0

Enshrouded 1.0 Core Skill Changes

All 19 Core-area nodes on the 1.0 skill tree, tracked against pre-1.0: 1 new, 1 moved, 17 carried over. The center of the tree — health, mobility (Double Jump, gliding), gathering tools and merciful attacks, open to every class.

Last updated 2026-10-19 · game build 1267041 · method & sources

New in 1.0 (1)

SkillTreeStatePre-1.01.0Note
Airborne Architectactive⚑ No description in the data yetCoreNew in 1.0— did not existOn the 1.0 tree — numeric value pending verification1.0: "Added a new skill “Airborne Architect” at the center of the skill tree that enables building in a free-flying mode."

Moved (1)

SkillTreeStatePre-1.01.0Note
Double Jumpactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the dataCoreMovedAllows jumping a second time while airborne.10Update 8: "The skill Double Jump has been moved to the center of the tree to make it easily accessible for every combat class."

Carried over (17)

SkillTreeStatePre-1.01.0Note
Well Rested⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overThe base duration for the Rested buff is increased by 5 Minutes. Increase the Comfort in your home to further increase the duration.0 → 2 → 4Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Mason⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overThe Pickaxe deals 30% more damage against stone objects, including resource veins.0% → 10% → 20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Lumberjack⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overFelling axes do 30% more damage against wooden objects including trees.0% → 10% → 20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Miner⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overWhen you mine resources, you have a 10% chance to get one additional resource.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Quality Gear⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overAll tools lose durability 50% slower.20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Merciless Attackactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overPerform a Merciless Attack by pressing [E] to deal massive damage to an enemy you've empowered. Overpower To overpower an enemy, fill their stun bar by attacking while they block or by parrying their attacks.500%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Power Parry⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overEnemy Stun Bar gain from parries is increased by 30%.0% → 10% → 20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Inner Fires⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overMaximum Shroud Time increased by 2 minutes, allowing you to explore for longer. Shroud Time Should this time run out, the Shroud will consume you.0s → 60s → 120sCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Snap⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overRestores 10% mana when triggering the Merciless Attack.20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Saviour⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overYou only need 3 instead of 6 seconds to revive an ally.0 → -1 → -2Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Opportunity⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overIncreases the Multiplier of the Merciless Attack and the Sneak Attack by 100%.0% → 40% → 80%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Giant Slayer Hookactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overUse your Grappling Hook to pull yourself towards large enemies during combat.30Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Grounding Hookactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overUse your Grappling Hook to pull flying enemies towards you during combat.30Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Fisherman’s Resolve⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overIncreases your Fishing Endurance by 30%. Allows for extended battles with hooked fish.0 → 5 → 10Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Pickaxe Specializationactive⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overUnlocks Special Abilities of Pickaxes. Press [R] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Felling Axe Specializationactive⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overUnlocks Special Abilities of Felling Axes. Press [R] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Prospector⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overTools deal 10 increased damage against metal. This includes metal ore veins. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. (per level, max 3)0% → 10% → 20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)

Rebuild your Core after the reset

The 1.0 launch reset skill trees on first load. Plan your core points before spending them: open the planner on the Core area, or start from a rated allocation on the build tier list.