EnshroudedBuilds1.0

Enshrouded 1.0 Ranger Skill Changes

All 74 Ranger-area nodes on the 1.0 skill tree, tracked against pre-1.0: 8 new, 6 moved, 60 carried over. Bows, daggers and crits — the ranger area covers ranged damage, poison, sneak attacks and the assassin cluster.

Last updated 2026-10-19 · game build 1267041 · method & sources

New in 1.0 (8)

SkillTreeStatePre-1.01.0Note
Shrapnel Blast⚑ Name from a single source · No description in the data yetRangerNew in 1.0— did not existOn the 1.0 tree — numeric value pending verificationCrosswalk: no pre-1.0 counterpart (game server files, build 1267041)
Echoing Explosives⚑ Name from a single source · No description in the data yetRangerNew in 1.0— did not existOn the 1.0 tree — numeric value pending verificationCrosswalk: no pre-1.0 counterpart (game server files, build 1267041)
Venomous Blades⚑ Name from a single source · No description in the data yetRangerNew in 1.0— did not existOn the 1.0 tree — numeric value pending verificationCrosswalk: no pre-1.0 counterpart (game server files, build 1267041)
Venom Mastery⚑ Name from a single source · No description in the data yetRangerNew in 1.0— did not existOn the 1.0 tree — numeric value pending verificationCrosswalk: no pre-1.0 counterpart (game server files, build 1267041)
Strategic Maneuveractive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the dataRangerNew in 1.0Replaces the Dodge Roll ability with a sideways Dodge Roll while an enemy target is locked. Use it to roll around your enemies, making it easier to flank them or deliver backstabs. Blink replaces the sideways Dodge Roll of the Strategic Maneuver skill. Cost: 20 Stamina20Update 8: "A new skill was added to the skill tree called “Strategic Maneuver”. It offers players the option to dodge behind the enemy’s back while it is locked as target and in melee distance."
Puncture⚑ No description in the data yet · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed costRangerNew in 1.0— did not exist0% → 10% → 20%1.0: "Added several new active and passive combat skills to the skill tree: Aerial Wand Attack, Wand Evasion Attack, Advanced Necromancy, Totem Mastery, Blast and Cast, Puncture, Barrage, Survival Instinct" — Puncture is one of the named additions.
Barrage⚑ No description in the data yet · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed costRangerNew in 1.0— did not exist0% → 15% → 30%1.0: "Added several new active and passive combat skills to the skill tree: Aerial Wand Attack, Wand Evasion Attack, Advanced Necromancy, Totem Mastery, Blast and Cast, Puncture, Barrage, Survival Instinct" — Barrage is one of the named additions.
Survival Instinct⚑ No description in the data yet · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed costRangerNew in 1.0— did not exist1 / 0 → 1 / 3 → 1 / 61.0: "Added several new active and passive combat skills to the skill tree: Aerial Wand Attack, Wand Evasion Attack, Advanced Necromancy, Totem Mastery, Blast and Cast, Puncture, Barrage, Survival Instinct" — Survival Instinct is one of the named additions.

Moved (6)

SkillTreeStatePre-1.01.0Note
Backstab Mastery⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed costRangerMovedAll damage done from the back is increased by 30%.0% → 20% → 40%1.0: "Moved dagger-related skills from the warrior area of the skill tree to the assassin tree, where it makes much more sense."
Eagle's Bane⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed costRangerMovedDamage against flying enemies increased by 30%.0% → 10% → 20%1.0: "Moved dagger-related skills from the warrior area of the skill tree to the assassin tree, where it makes much more sense."
Dagger Mastery⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed costRangerMovedIncreases damage dealt with daggers by 5%. (per level, max 3)0% → 5% → 10%1.0: "Moved dagger-related skills from the warrior area of the skill tree to the assassin tree, where it makes much more sense."
Cutthroat⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed costRangerMovedSneak Attack Damage is increased by 100. (per level, max 3)0% → 100% → 200%1.0: "Moved dagger-related skills from the warrior area of the skill tree to the assassin tree, where it makes much more sense."
Fatal Precision⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed costRangerMovedCritical Strike chance is increased by 1. Critical Strike damage is increased by {{value2}}. (per level, max 3)0% / 0% → 5% / 1% → 10% / 2%1.0: "Moved dagger-related skills from the warrior area of the skill tree to the assassin tree, where it makes much more sense."
Dagger Specializationactive⚑ Description is the pre-1.0 textRangerMovedUnlocks Special Abilities of Daggers. Press [R] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.On the 1.0 tree — numeric value pending verification1.0: "Moved dagger-related skills from the warrior area of the skill tree to the assassin tree, where it makes much more sense."

Carried over (60)

SkillTreeStatePre-1.01.0Note
Sneak Attackactive⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overPerform a Sneak Attack by sneaking up to an unaware enemy and pressing [E]. Sneak Attack deals +900% increased damage.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Endurance⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Endurance attribute by 1 Increases Stamina by 10 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Airborne⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overGliders consume 30% less stamina0% → 12% → 24%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Marksman⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overAll damage dealt with ranged weapons is increased by 10%0% → 5% → 10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Calm Spirit⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overWild animals within 50 meters will be pacified unless attacked. Does not affect animals corrupted by the Shroud.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Snake Eater⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your poison resistance by 5%, which reduces the amount of poison damage received.0% → 4% → 8%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Runner⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overSprinting speed increased by 10% and stamina consumption decreased by 10%0% / 0% / 0% → 5% / 40% / 5% → 10% / 80% / 10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Counter Battery⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried over+15% damage to ranged enemies.0% → 8% → 16%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Vukah Language⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overVukah within 50 meters will no longer attack you unless provoked.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Updraftactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overJumping while gliding gives you a height boost. This skill can be used once per flight. Cost: 100 Mana100Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Dexterity⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Dexterity⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Beast Master⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overWhen you are targeted by an attack, wild animals within 50 meters will attack the enemy.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Good Metabolism⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overHealth, mana, and stamina Orbs restore 30% instead of 10% of their respective resource. Mana and Health Potions restore 20% more.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Vukah Culture⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overWhen you are targeted by an attack, Vukah within 50 meters will attack the enemy.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Ranger⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried over+2 Endurance +2 Dexterity +5 Stamina Recharge +5% Critical Chance +5% Critical Damage0 / 0 / 0 → 1 / 5 / 1 → 2 / 10 / 2Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Endurance⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Endurance attribute by 1 Increases Stamina by 10 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Mithridatist⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overYour poison resistance is increased by an additional 10%. You also gain a 25% chance to avoid being poisoned.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Bounty Bonanza⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overAfter defeating a Fell enemy with a headshot your group gains an additional 5 Experience Points.5Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Sniper⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overWhen attacking with a ranged weapon your critical hit chance is increased by 10%.0% → 2% → 4%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Endurance⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Endurance attribute by 1 Increases Stamina by 10 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Endurance⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Endurance attribute by 1 Increases Stamina by 10 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Blessed Arrows⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overWhen scoring a critical hit with a bow, you will regenerate 20 mana.0 → 8 → 16Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Thrust⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overAll melee piercing damage is increased by an additional 10%.0% → 10% → 20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Sweet Tooth⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overThe stamina regeneration of sweets is increased by 50%On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Vitality Surge⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overDealing a critical strike with a ranged weapon restores 5 stamina.0 → 3 → 6Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Silent Stride⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your movement speed while sneaking.0 / 0% → 0.4 / 20% → 0.8 / 40%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Skill Shot⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overStriking enemy weak points, such as heads or exposed hearts, is considered a Skillshot.0% → 20% → 40%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Swiftshot Sustenance⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried over30% chance to spawn a stamina orb when defeating an enemy with a bow.0% → 12% → 24%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Arachnoid⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overStamina consumption while climbing is reduced by 50%0% → 20% → 40%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Wanderlust⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overStamina consumption for sprinting on dirt roads is reduced from 90% to 80%. Stamina consumption for sprinting on stone roads is reduced from 75% to 50%.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Bee Stingactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overWhen you draw your bow while in the air, your fall is slowed down for a short time. Every shot gives you a small push to get more air time. Cost: 10 stamina per second10Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Multi Shotactive⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overWhen using regular arrows there is a 20% chance to spawn a flurry of arrows that spread slightly. This will cost additional arrows, but will not trigger on special arrows.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Shell Shockactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overInfuse your ranged explosives with mana. They now stun enemies for up to 1 second. Mana Cost: 5 per stunned enemy8Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Endurance⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Endurance attribute by 1 Increases Stamina by 10 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Dexterity⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Endurance of the Flame⚑ Description is the pre-1.0 text · Attribute effect unverified · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overYou will gain one endurance for every two levels of the Flame.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Dexterity⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Dexterity⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Dexterity⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Dexterity⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Endurance⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Endurance attribute by 1 Increases Stamina by 10 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Endurance⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Endurance attribute by 1 Increases Stamina by 10 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Endurance⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Endurance attribute by 1 Increases Stamina by 10 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Graceful Stride⚑ Description is the pre-1.0 text · Attribute effect unverified · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overYou will gain one dexterity for every two levels of the Flame.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Eagle Eyeactive⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overGreatly increases the zoom while aiming with a bow.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Dessert Stomachactive⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overYou gain one additional food slotOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Multi Shot Spread⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overAdds a 25% chance to spawn an additional projectile to your "flurry of arrows" from the "Multi Shot" skill. This additional projectile does not subtract from your stack of ammunition.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Multi Shot Trigger⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overALL arrows, including special arrows, can trigger "Multi Shot". The special Multi Shot projectiles will subtract from your stack of ammunition.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Slice And Dice⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases the damage of your next bow attack by 50% after a dagger crit.10 / 50%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Quick Reflex Block⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overBriefly enhances your block value when blocking with the dual daggers, ensuring a near-miss parry reduces stamina minimally.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Kickactive⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overWhen equipped with a Melee weapon you can perform a Kick by attacking while blocking. Kick deals little damage but hits the target with massive force to fill up the enemies Stun Bar and pushes them back. Stun Bar increase scales with Dexterity. Stun time depends on the enemy's size. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Last Meal⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overYour Food buffs persist through death, but they last half as long.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Expose Weakness⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overCritical Strikes with Daggers increase damage dealt to the enemy by 25% for 3 seconds.5 / 25%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Rebound⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overBase stamina regeneration is increased by 10%.0% → 10% → 20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Cull the Herd⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overDamage against Wildlife is increased by 5. (per level, max 3)0% → 5% → 10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Primal Force⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overDamage against Vukah is increased by 5. (per level, max 3)0% → 5% → 10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Vile Concoction⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overThrowable damage is increased by 12%. (per level, max 3)0% → 12% → 24%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Bow Specializationactive⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overUnlocks Special Abilities of Bows. Press [R] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Veiled Vigoractive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your maximum Health by 2 times your Dexterity attribute. (per level, max 3)0 → 3 → 6Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)

Rebuild your Ranger after the reset

The 1.0 launch reset skill trees on first load. Plan your ranger points before spending them: open the planner on the Ranger area, or start from a rated allocation on the build tier list.