EnshroudedBuilds1.0

Enshrouded 1.0 Warrior Skill Changes

All 64 Warrior-area nodes on the 1.0 skill tree, tracked against pre-1.0: 2 new, 0 moved, 62 carried over. Melee — one-handed and two-handed damage, parry counters, stuns and tankiness.

Last updated 2026-10-19 · game build 1267041 · method & sources

New in 1.0 (2)

SkillTreeStatePre-1.01.0Note
Martyractive⚑ Name from a single source · No description in the data yetWarriorNew in 1.0— did not existOn the 1.0 tree — numeric value pending verificationCrosswalk: no pre-1.0 counterpart (game server files, build 1267041)
Heavy Hitteractive⚑ Name from a single source · No description in the data yet · 1.0 value shown; the stat it applies to is not named in the dataWarriorNew in 1.0— did not exist10%Crosswalk: no pre-1.0 counterpart (game server files, build 1267041)

Carried over (62)

SkillTreeStatePre-1.01.0Note
Strength⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Strength attribute by 1 Increases Melee damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Constitution⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Constitution attribute by 1 Increases Health by 50 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Evasion Attackactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhen equipped with a melee weapon, you can perform an evade attack which dashes towards the enemy and deals more weapon damage with [LMB]. Cost: 20 Stamina25Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Barbarian⚑ Description is the pre-1.0 text · Attribute effect unverified · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overYou will gain one strength level for every two levels of the Flame.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Warrior's Path⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhen attacking with a melee weapon all damage is increased by 10%.0% → 5% → 10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Shiny Plates⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overPhysical armor gains 10% more armor points.0% → 4% → 8%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Heavy Plates⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overThe maximum amount of physical damage your armor is able to mitigate is increased by 10%0% → 4% → 8%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Slasher⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overAll melee cutting damage is increased by an additional 10%.0% → 10% → 20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Brute⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overAll melee blunt damage is increased by an additional 10%.0% → 10% → 20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Heavy Handed⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overAn enemy's stun bar is increased by an additional 20% when attacking into their block with a melee weapon.0% → 10% → 20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Breach⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overAn overpowered enemy suffers 100% more melee damage for 3 seconds. Overpower To overpower an enemy, fill their stun bar by attacking while they block or by parrying their attacks.100%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Strength⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Strength attribute by 1 Increases Melee damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Veteran⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhen attacking with a melee weapon your critical hit chance is increased by 10%.0% → 2% → 4%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Crash Down: Force⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhen attacking from a double jump, Crash Down deals 20% more weapon damage.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Tower⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhen there are three or more enemies within 20 meters you suffer 10% less physical damage.10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Warden⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhen there are three or more enemies within 20 meters you suffer 15% less magical damage.10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Absorb⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhen you suffer magical damage, you have a 10% chance to generate 1 mana for each health point lost.0% → 4% → 8%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Constitution⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Constitution attribute by 1 Increases Health by 50 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Blood Rage⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhen an enemy is killed within 10 meters with a melee weapon, the damage done with melee weapons is increased by 20% for 10 seconds.15% / 0 → 15% / 5 → 15% / 10Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Soul Leech⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhen killing an enemy with a melee weapon all players within 15 meters of the target gain 20 mana.0 / 0 → 15 / 5 → 30 / 10Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Battle Heal⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhen dealing critical damage with a melee weapon, you will heal 5% of your maximum health.0% → 1% → 2%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Strength⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Strength attribute by 1 Increases Melee damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Constitution⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Constitution attribute by 1 Increases Health by 50 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Relentless⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overDealing critical damage with a two-handed weapon increases your critical chance by another 10% for the next hit.8%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Crash Down Attackactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhen equipped with a Melee weapon, you can perform a jump attack during the descent of your jump. Crash Down deals 50% more weapon damage in a small blast radius and costs Stamina according to the weapon's weight. Cost: 35-60 Stamina Block Breaker This special attack fills a blocking enemy's Stun Bar twice as much when hit.60 / 35Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Blood Warrior⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overSpawn a health orb after defeating an enemy with a Sneak Attack or Merciless Attack. Gathering the orbs replenishes 10% of your health.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Purification⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overAfter defeating a Shroud infested foe with a melee weapon you replenish +5 seconds of Shroud Time. Shroud Time Should this time run out, the Shroud will consume you.1 / 0 → 1 / 3 → 1 / 6Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Vigorous Deflection⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overYou gain 30 stamina when you parry an enemy's attack.0 → 15 → 30Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Nemesisactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhenever an ally draws the attention of an enemy, you draw it in equal measures.0% / 0% → 25% / 10% → 50% / 20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Shockwaveactive⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overTrigger a shockwave when you parry an attack or overpower an enemy. The shockwave pushes back nearby enemies. It also increases their stun bar, scaling with your strength attribute. Overpower To overpower an enemy, fill their stun bar by attacking while they block or by parrying their attacks.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Swift Bladesactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overAllows you to attack faster with one-handed swords and axes.15%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Bashactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overYour parry bashes the enemy for 20 blunt damage. The damage is increased by your strength attribute.0 → 10 → 20Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Constitution⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Constitution attribute by 1 Increases Health by 50 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Strength⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Strength attribute by 1 Increases Melee damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Earth Auraactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overYou emit a protective aura that reduces all incoming damage by 10% for you and allies within 10 meters.10% / 0 → 10% / 4 → 10% / 8Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Constitution⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Constitution attribute by 1 Increases Health by 50 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Strength⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Strength attribute by 1 Increases Melee damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Splash Dashactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overAllows you to perform an evasive dash while swimming or diving. Cost: 40 Stamina40Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Strength⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Strength attribute by 1 Increases Melee damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Constitution⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Constitution attribute by 1 Increases Health by 50 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Constitution⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Constitution attribute by 1 Increases Health by 50 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Constitution⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Constitution attribute by 1 Increases Health by 50 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Constitution⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Constitution attribute by 1 Increases Health by 50 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Constitution⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Constitution attribute by 1 Increases Health by 50 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Strength⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Strength attribute by 1 Increases Melee damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Strength⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Strength attribute by 1 Increases Melee damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Strength⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Strength attribute by 1 Increases Melee damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Strength⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Strength attribute by 1 Increases Melee damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Thick Skin⚑ Description is the pre-1.0 text · Attribute effect unverified · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overYou will gain one constitution for each two levels of the Flame.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Finesse⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overOne-handed melee weapons and daggers have a 20% chance not to lose durability.0% → 15% → 30%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Steadfast⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overDefeating an enemy with a melee weapon restores 1 durability to that weapon.0 → 1 → 2Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Upwards Slash Attackactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhen equipped with a Melee weapon, launch a powerful upward strike during the ascent of your jump. Use this skill to rapidly close the distance on flying enemies. Cost: 25 Stamina25Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Titan Edge⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overGreatswords damage is increased by 10%.0% → 5% → 10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Whirlwind Crescendoactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhen equipped with a Two-Handed weapon, trigger a whirl attack at the end of an attack chain. Cost: 75 Stamina75Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Wet Dog⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWeakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration are reduced by 20% instead of 30%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistances by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth and Wet debuff starts after it is over.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Soaked Dog⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWeakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration are reduced by 10% instead of 20%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistances by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth and Wet debuff starts after it is over.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Constitution⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Constitution attribute by 1 Increases Health by 50 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Strength⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Strength attribute by 1 Increases Melee damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Two-Handed Specializationactive⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overUnlocks Special Abilities of Two-Handed Melee weapons. Press [R] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
One-Handed Specializationactive⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overUnlocks Special Abilities of One-Handed Melee weapons. Press [R] to unleash a powerful Special Ability after generating enough Focus Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Athleteactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your maximum Health by 2 times your Strength attribute. (per level, max 3)0 → 3 → 6Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Barbarian's Path⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overTwo-Handed Melee weapon damage is increased by 5. (per level, max 3)0% → 5% → 10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)

Rebuild your Warrior after the reset

The 1.0 launch reset skill trees on first load. Plan your warrior points before spending them: open the planner on the Warrior area, or start from a rated allocation on the build tier list.